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Reasoning Comparison to peers Responsibility Performer
Goals Identity Independence Appearance Values Play in all
positions MOST COMMON AGE TO DROP OUT!! Technical training is the focus A
good session might be 30 minutes of technical work, 30 minutes of games that emphasize
that technique, and 30 minutes of free play. Field players: ·
2 Fakes with the ball that can be performed under pressure with either foot
o feint, scissors, cross, see ya, cryuff, cheeks, drag the ball, pull a v, coerver,
double sole, Romario o Shielding · Directed first touch, all surfaces
& on the move · Receiving ground, bouncing and air balls with the
lower leg, thigh, abdomen, chest and head · Shooting from outside area
· Bending shots · Finishing inside area · Chipping
to score · Passing with inside, outside and instep of either foot
· Crossing to the near post and penalty spot · Heel pass
· Half volley & volley shooting · Heading - defensive &
attacking · Combination play - wall pass, overlap, sell ·
2v2 attacking: support · Slide tackle · 2v1 defending: pressure
· 2v2 defending: cover · 3v3 & 4V4 defending: balance (to
squeeze or not) · verbal and visual communication for all positions
· half-time analysis with 1 defending point & 1 attacking point
· attack & defend corner kicks Goalkeepers: · Footwork
& general position · Distribution - Roll, sling, goal kicks, volley,
balls to feet · Low dives & forward dives · Angle play
· Near post play · Shot stopping - ground ball, bouncing, mid-range,
head high, 1v1 · Saving penalty kicks · Introduction to
parrying and boxing crossed balls · Dealing with balls passed back Training
sessions should be well organized. § There should be a recognizable
progression to the session. § It could be warm up, technical activities,
themed games, scrimmage, cool down § Or warm up, Scrimmage, technical
work, build numbers back up to full scrimmage, cool down § Or warm up,
small group tactics (2v1-5v5), large group tactics (6v6-11v11), scrimmage, cool
down § Remember, it is not the magic of some activity from an obscure
video that will make the players better. It is YOU observing their play and making
corrections that they take to heart. Dribbling coaching points: ·
Body mechanics - keeps ball close to body, use all parts of both feet, When turning,
lift the toe to wrap the foot around the ball · Body shape and balance
- knees bent & low to ground, arms out · Change of pace / direction
· Deception · Protecting the ball · Vision of field
· When to beat a player and when to pass Running with the ball Coaching
Points · Use laces of shoe · Point toe down, and turn foot
a little to the inside · Touch ball every step, keep it close Passing
Coaching Points: · Non-kicking foot pointed at target ·
Lift toe of kicking foot · Bend knee of kicking foot · Step
into the pass for some momentum · Follow through straight ahead
· Pass power is from hip down · Weight of pass ·
Accuracy · Timing of pass with timing of run Receiving Coaching
points: · Body mechanics · Body shape & balance
· Early selection of receiving surface · Eye on ball; read flight
of ball · Body in line with flight of ball · Relax with
ball · Control to ball to a new space, not stop it dead ·
Preparation touch away from pressure to pass, dribble or shoot Shooting
Coaching Points: · Body mechanics - non-kicking foot points at target,
lock ankle · Body shape, balance, weight transfer - snap leg, finish
on shooting foot · Eye on ball · Preparation touch ·
Vision · Placement vs. power Crossing Coaching Points: ·
Body mechanics - plant foot to target, turn hips as strike ball, low follow through
for near post balls · Body shape / balance · Eye on ball
· Preparation touch · Angle of approach · Driven,
lofted or bent ball to near or far post Heading Coaching Points: ·
Body mechanics - eyes open, mouth shut! · Body shape · Eye
on ball · Read flight of ball · Body In line with flight
of ball · Area of contact - forehead, right at hairline ·
Use of upper body to drive through ball · Defending: height, distance,
aggressive attitude · Attacking: down at goal line, aggressive attitude Warm
up / cool down: Grab the tail - Everyone in a grid with a ball and a scrimmage
vest tucked in the back as a tail. Grab as many tails as you can. #1 - throw them
to the ground #2 - keep them & see who can get the most Triangle tag
- No balls. Three players face each other and put hands on each other's shoulders
to make a triangle. The 4th player on the outside tries to tag the target player
in the triangle while the triangle players shift to avoid that player getting
tagged. Paint the field - With a partner and one ball, get in a grid and
at coach's signal, attempt to paint the field imagining the ball is your paintbrush. Sequence
passing - Get a group, number off and pass the ball around in numerical order.
If you don't have the ball, MOVE. Juggle in 2's or 3's Toss ball to
partner who receives it with thigh and then catches it. Return the toss to partner.
Then go to thigh-thigh-catch, thigh-thigh-foot-catch, thigh-thigh-foot-foot-catch.
Could start with the feet or with the head. Passing Box - 10 yard box, a
player on each side. Two players facing each other pass the ball. Receive it with
one foot & pass it with the other. Then a partner from one pair switches places
with a partner from the other pair after passing. The running players stop the
ball with the outside foot and return it with that foot. Then Main
Activities: Target game - 6v6 in a 40x30 grid. Five field players try to play
the ball to the hand of their target player who is standing on the endline &
can run the length of the endline. Target player then distributes by rolling to
the opposite color.
Keeper's nest - 1 triangle goal with legs about 3-4
yards long. One person in the nest while 3 players pass the ball around and score
by passing through the nest. If intercepted, the keeper leaves & new player
comes in. Crossing game - 30 x 40 grid play 4v4. Goals are 10 yards in from
the endlines and are diagonal to each other. Play does not stop when goal scored,
can score from front or back of goal. Triangle goal - With cones or flags
create a goal in the middle of the pitch, each leg is 8-10 yards long. Two teams
of 6-8 players play. The defending team uses 3 goalkeepers and the rest in the
field. If the defending team regains possession, the GK's leave the goal &
3 new keepers come in. Can play if you score teams switch or stay the same. 1
v 1 tournament - set up a series of 8x8 grids so it looks like a ladder. Put a
pair of players in each box. One player stands on one side with the ball facing
the player on the other side of the grid. To start, the first player passes the
ball to the other player who tries to cross the opposite line with the ball. Ball
restarts like this each time. Keep score. At the end of 2 or 3 minutes, the winning
player moves up one spot on the ladder - except for the top player who stays put
and the loser in that battle goes all the way to the first rung. 2v2 tournament
- grids are 15 x 25. same activity as above. 4v4 games - Across the field,
dribble the ball over the sideline to score. Across the field, score on two small
goals. Length of the field to regular goals. Four - Six goal game - Play
a regular game with 2 or 3 goals on the endlines. Can use no GK or 1 GK to cover
all goals on an endline. 3v0 to one goal. 3v1 to goal - if defender wins
it, play it back to coach at half. 3v2 to goal and coach. 3v3 to two goals. 5v5
to two goals. 5v5 +1 to four goals - Neutral player is with attackers who
attack to two goals on endline. All up and All Back - Playing 8v8, mark
a center line. All attackers have to be across the centerline for goal to count.
Play a while. Then any goal scored when all defenders are not back across will
count double. |