|
Varied movement experiences: balancing, skipping, somersault, throw
& catch Differences between boys & girls minimal Easy fatigue,
rapid recovery Increase use of all body parts Short attention span
Not yet a team sport Experience bouncing & rolling ball - away from player,
to player, across player Variety of balls - heavy balls, rubber balls, small
& large balls Give brief directions Water breaks every 10-15 minutes
Look at the game through their eyes -Every now and then get down on your
knees in a training session activity 1 player & 1 ball Dribbling out
of pressure should be the emphasis Love and protect the ball hog Don't
play elimination games unless there is an easy way to get back in. For a
good player to develop, she must have three types of play: training with a coach
and team, free play with friends, individual practice. Please encourage all of
these. No trophies, no standings. Kids who are good or bad players
right now will change dramatically in the future. Please avoid labels and pigeonholes
for these kids. Don't lock them into positions. Encourage them to dribble,
dribble, dribble and dribble some more. Passing will come much later. The real
objective is to send u8 a bunch of kids who love to dribble the ball. Practice
before the games should be full of dribbling activities: 1 kid - 1 ball. We
play 4 on 4 because o Players get more touches on ball o Smaller numbers
on field makes kids more comfortable o Less competitive, more fun o In
line with national movement Warm-up 10 minutes, Main activities 20 minutes,
play 4v4 match Defending: immediate chase to get it back Attacking: Dribble
- feint, scissors, pull it back Dribbling coaching points: · Body
mechanics - keeps ball close to body, use all parts of both feet, When turning,
lift the toe to wrap the foot around the ball · Body shape and balance
- knees bent & low to ground, arms out · Change of pace / direction
· Deception · Protecting the ball Running with the ball
Coaching Points · Use laces of shoe · Point toe down, and
turn foot a little to the inside · Touch ball every step, keep it close Warm-up
activities: stretch every now and then while doing these. Body part dribble
- Dribble in a grid. Stop the ball with the body part coach calls out. Ball
Retrieve - Dribble ball to the coach who picks it up and tosses it away. Then
coach calls out different ways to bring the ball back with hands or feet. Cones
- Scatter cones over the field randomly. Line players up shoulder to shoulder.
Then tell them to go to a cone and perform a skill - spin around with inside or
outside of foot 2 times - before returning home. Ball toss - toss in air
& clap as many times as possible before catching it. What can you do?
- Ask a player, "what can you do with the ball?" Then have the whole
group do it. Main Activities: Glob - an early sharks and minnows.
Coach stands in the middle of Globland (a 20 x 15 area) and then has kids run
to the other side of the grid. Begin without a ball. Then add the ball. Kids who
are knocked out can either jump right back in for the next round or toss the ball
up and clap then catch it to get back in.
Everybody's It - In a grid, each
player has a ball. Tag someone else without being tagged. If tagged, do 5 ball
toe taps or some other easy skill. You can also do this with freeze tag - if tagged,
pick up your ball, spread your legs. You can be freed if someone passes through
your legs. Shark Attack - Make two boats with cones about 10 yards apart.
Each diver (player) gets an air tank (ball) and gets in a boat. Then they are
encouraged to take their air tank out of the boat to explore the coral reef. Then
the sharks (coaches with cones on head) hum two bars to "Jaws" and say,
"Shark Attack!!" Any diver caught is allowed to wriggle free and get
in the boat to start again. Chase - In a grid, all players have a ball.
Two players get together and pick a favorite TV show or movie that has a good
guy & a bad guy. When the coach says, "Go get 'em" the bad guy chases
the good guy. If caught, the bad guy now chases. Do for 2 rounds, then get a new
partner with new characters. Monsters - have all players in a grid with
a ball except for one outside without a ball. This player is his favorite monster,
and stalks the other players until coach says go. Then the monster charges in
and tries to knockout the balls of the prey. The knocked out players do a soccer
skill and get back in. Pick up cones - great after the Cones warm up activity.
Scatter cones randomly, and then see who can run to pick up the most. Scatter
them again and do it with a ball. Gates - set up small gates of two cones
randomly in the area. Give them 60 seconds to dribble through as many as possible.
Have them keep count. At the end of 60 seconds, ask to see the totals. Then do
it again to see if they can better their scores. (You might want to watch the
lowest scoring kid and give them all enough time for that player to get a higher
number than last time.) Don't be surprised if you get scores of 1,000 or higher
reported to you. You can also do follow the leader in this activity. NASCAR
- Set up two ovals. 3-5 players get at a starting point on each oval. Start without
a ball, then add a ball. At the go command, they race around the oval. Add different
color flags: yellow - caution, slow, no passing; green - race; red - stop. You
can even bring these color of shirts and hold them up to get the kids to look
up while dribbling. Also get crazy and call out "Switch cars" to get
them to leave their ball and get another player's ball. Could also tell them to
go the other way after a few races. Maybe have them pick their favorite NASCAR
drivers. Relays - run to flag & back - dribbling ball, holding it on
head, going backwards, hopping, slalom course, etc. 1v1 - set up two small
goals about 12-15 yards apart. Let them play 1v1. Cartoons - Kids in a grid
with a ball each. Pick between two favorite cartoons, foods, TV shows, etc. Opposite
sides of the grid correspond to opposite choices. Dribble around until coach calls
out name of one side. Dribble to that side asap. Then pick two teams & each
team must get to their home line first. |